Build the largest surviving tribe. Each PEOPLE card is a group within your tribe. At the end, only people with both food and shelter count.
Each player begins with one PEOPLE card. The remaining deck is shuffled and placed face down.
On your turn, choose one action: Draw, Attack, or Call Reckoning.
BLOOD — When used to attack: steal one card blindly from the opponent's hand. If used as a defensive response, it does not activate — it counts only as its card number.
DEATH — When used to attack: the targeted player must immediately discard one PEOPLE card. If they have no PEOPLE card, they are eliminated. If used as a defensive response, it does not activate — it counts only as its card number.
| HUNT | Feeds 1 People group |
| FOOD | Feeds 2 People groups |
| TOOL | Shelters 1 People group |
| CAVE | Shelters 2 People groups |
| CAVE + TOOL | Shelters 3 People groups |
| CAVE + SPIRIT | Shelters 4 People groups |
| CAVE + TOOL + SPIRIT | Shelters 5 People groups |
A card may only be used in one shelter combination.
When the deck is empty, any player may Call Reckoning on their turn. All hands are revealed. Each People group needs one food slot AND one shelter slot to survive. Unsupported People do not count.
Tiebreakers: (1) Higher total provision capacity (food + shelter). (2) Holds the single lowest-numbered card.