A racing strategy game for 1–6 players. Cars move through a 16-section track by choosing a driving lane each section. The player with the lowest total time wins.
Setup
Choose your car and setup: Traction (safe), Neutral (balanced), or Speed (fast but risky).
All players start from Lane A in Section 1.
Shuffle and reveal the starting weather card.
Each Section
Add the time and wear shown for your current (entry) lane to your totals.
Choose your exit lane for the next section. You may move up one lane at a time, or drop to any lower lane (adding crossing wear for each lane skipped).
Lane limits depend on your setup and the current weather.
Radio Windows
Sections 3, 6, 10, and 14 have a radio window. You must draw at least one radio card per lap (at any radio window). Failing to do so results in disqualification.
Pit Stops
Available only at Section 16, and not on the final lap.
Costs +250 time (or +150 under Safety Car).
Resets tyre wear to 0 and returns you to Lane A.
Without a pit stop, accumulated wear is added to your total time at the end of each lap.
Winning
The player with the lowest total time after all laps is the winner. In solo play, aim for the shortest possible time.
End Race?
The current race will be abandoned and all progress lost.