A dark fantasy strategy card game where peril and power collide and every choice pushes you towards rule or ruin. Players: 1-6. Ages: 12+. Modes: competitive or cooperative.
Fast fighter duels in a dystopian sci-fi tournament. Attack, defend and commit - decisive turns with no downtime. Players: 1-6. Ages: 12+. Mode: competitive.
Strategic racing with changing conditions. Choose lines, manage risk and let the track and weather decide the margins. Players: 1-6. Ages: 10+. Mode: competitive.
A solo electronic dark magic adventure for 1 player. Retrieve the Heart and escape. Ages 12+. £14.99.
Pathbind: Graw
A fast word-building card game about forming words, claiming letters and squeezing the most value out of every turn. Players: 2-6. Ages: 8+. Competitive.
A solo electronic dark magic adventure where visibility is limited and every step forward is a gamble. Retrieve the Heart and escape. 1 player. Ages: 12+. Solo adventure.
Quest
The Heart of Erremor
A world veiled in a dark magic fog
You can barely see a step ahead
Retrieve the Heart and get back
1 player • Ages 12+ • Solo Adventure
Coming Soon
Gydel
Live AI audio adventures for screen-off, phone-in-pocket play. Listen, choose what happens next, speak beyond the preset menu, and let the story rebuild around your actions.
Gydel
Live AI audio adventures
Choose the world of your story
Speak beyond the preset menu
Play with your phone in your pocket
1 player • Ages 5+ • Phone-in-pocket entertainment
Pathbind uses modern design tools, including AI-assisted analysis, simulation, and visual exploration, to refine gameplay balance and presentation. All games are authored and curated by humans.
Game rules must be read and understood. Wrong assumptions will ruin the experience.