Pathbind Games — Strategy Card & Tabletop Games Pathbind Games is an independent British game studio creating compact strategy card and tabletop games, and Amulet, a new gaming console. Every game is designed around a single strong mechanic, with fast setup and deep replayability. All card games are available to buy on Amazon UK, with prices from £14.99.
The studio publishes seven card games: Throne, Setch, Arena, Grid, Elder, Graw and Quest. Each focuses on a distinct genre — dark fantasy, chess-inspired duelling, sci-fi combat, racing, prehistoric survival, word-building, and solo adventure. Most support 1–6 players. Games are suitable for ages 8 to 12 and upward, and play in 15 to 60 minutes.
Pathbind: Throne — Dark Fantasy Strategy Card Game A dark fantasy strategy card game for 1–6 players. Peril and power collide as every card choice pushes you toward rule or ruin. Claim the Emerald Throne or be forgotten. Supports both competitive and cooperative play modes. Compact and replayable. Ages 12+. Plays in 30–60 minutes. £14.99.
Pathbind: Setch — Chess-Inspired Strategy Card Game Chess reimagined as a compact 2-player strategy card game. No board required — just tactical duels and chosen armies. Targets define how every move resolves. Fast setup, deep strategy, pure skill. Before the game begins, each player assembles a custom army from a shared pool. No hidden information, no luck. 2 players. Ages 10+. Plays in 20–40 minutes. £14.99.
Pathbind: Arena — Competitive Fighter Card Game A fast competitive card game for 1–6 players set in a dystopian sci-fi tournament. Attack, defend and commit — decisive turns with no downtime. Every move counts. 1–6 players. Ages 12+. Plays in 20–45 minutes. £14.99.
Pathbind: Grid — Strategic Racing Card Game A strategic racing card game for 1–6 players with changing track and weather conditions. Choose your lines, manage tyre wear and risk — the track decides the margins. Not a trivia game, not a licensed product — just the strategic layer of racing in card form. 1–6 players. Ages 10+. Plays in 30–60 minutes. £17.99.
Pathbind: Elder — Prehistoric Survival Card Game A harsh prehistoric survival card game for 1–6 players. Fragile tribes struggle against hunger, nature and fate before kingdoms or memory existed. No table required. 1–6 players. Ages 12+. Plays in 30–60 minutes. £14.99.
Pathbind: Graw — Word-Building Card Game A fast competitive word-building card game for 2–6 players. Form words, claim letters and squeeze the most value from every turn. Quick to learn, endlessly replayable. The youngest-friendly game in the range. 2–6 players. Ages 8+. Plays in 15–30 minutes. £14.99.
Pathbind: Quest — Solo Dark Magic Electronic Game A solo electronic dark magic adventure for 1 player. Visibility is limited and every step is a gamble. Retrieve the Heart and escape. 1 player. Ages 12+. Plays in 20–45 minutes. £14.99.
Amulet — A New Gaming Console by Pathbind Games Amulet is a new gaming console from Pathbind Games. Visit amulet.games to learn more.
Where to Buy All Pathbind card games are available on Amazon UK. Prices range from £14.99 for most titles to £17.99 for Pathbind: Grid. Buy Pathbind Games on Amazon .
Common Questions How many players do Pathbind games support? Most games support 1–6 players. Setch is for 2 players specifically. Quest is solo. Graw is 2–6.
What ages are Pathbind games suitable for? Graw from age 8. Setch and Grid from age 10. Throne, Arena, Elder and Quest from age 12.
Do Pathbind games need a board? No. All games are card-based. Some even play without a table.
Can I try before I buy? Yes — free browser simulations at pathbind.games. Requires a larger screen in landscape orientation.
Pathbind Games: compact, strategic, elegant, instant compact - always with you
strategic - built around choice
elegant - lean by design
instant - minimum setup
Pathbind: Throne A dark fantasy strategy card game where peril and power collide and every choice pushes you towards rule or ruin. Players: 1-6. Ages: 12+. Modes: competitive or cooperative.
Pathbind: Throne
A dark fantasy world of peril and power
Paths form through the cards you choose
Claim the Emerald Throne or be forgotten
1-6 players • Ages 12+ • Competitive / Cooperative
Pathbind: Setch Chess reimagined as a compact card game. No board, no setup drag - just tactical duels and chosen armies. Players: 2. Ages: 10+. Mode: competitive.
Pathbind: Setch
The timeless game of Chess reborn in cards
Targets define how every move is resolved
Your mind and chosen army capture the King
2 players • Ages 10+ • Competitive
Pathbind: Arena Fast fighter duels in a dystopian sci-fi tournament. Attack, defend and commit - decisive turns with no downtime. Players: 1-6. Ages: 12+. Mode: competitive.
Pathbind: Arena
A ruthless arena of calculated violence
Every move commits to attack or defence
Timing and strategy define the victor
1-6 players • Ages 12+ • Competitive
Pathbind: Grid Strategic racing with changing conditions. Choose lines, manage risk and let the track and weather decide the margins. Players: 1-6. Ages: 10+. Mode: competitive.
Pathbind: Grid
Racing shaped by track, weather and risk
Every line trades speed against tyre wear
Be the first to see the chequered flag
1-6 players • Ages 10+ • Competitive
Pathbind: Elder A harsh prehistoric survival card game where fragile tribes struggle against hunger, nature and fate. Players: 1-6. Ages: 12+. Competitive.
Pathbind: Elder
Before kingdoms. Before memory
Survival depends on food and shelter
Only some will survive the reckoning
2-6 players • Ages 12+ • Competitive
Pathbind: Quest — Dark Magic Electronic Game A solo electronic dark magic adventure for 1 player. Retrieve the Heart and escape. Ages 12+. £14.99.
Pathbind: Graw A fast word-building card game about forming words, claiming letters and squeezing the most value out of every turn. Players: 2-6. Ages: 8+. Competitive.
Pathbind: Graw
A shared pool of letters is your supply
Take from it to build and claim words
The highest score wins the game
2-6 players • Ages 8+ • Competitive
Pathbind: Quest A solo electronic dark magic adventure where visibility is limited and every step forward is a gamble. Retrieve the Heart and escape. 1 player. Ages: 12+. Solo adventure.
Pathbind: Quest
The Heart of Erremor
A world veiled in a dark magic fog
You can barely see a step ahead
Retrieve the Heart and get back
1 player • Ages 12+ • Solo Adventure